Data freshness
Page read status has not been recorded yet.
Waiting for operational checks. Missing observations remain unknown.
Secure access requires your administrator password and a single-use email code.
Protected by encrypted sessions, rate limits, audit logging, and Cloudflare Turnstile.
Live operations
Page read status has not been recorded yet.
Waiting for operational checks. Missing observations remain unknown.
Growth & engagement
Online Users now: Loading…
Online Users now counts distinct linked accounts with fresh server-reported connections, not authenticated sessions. Native connections are the population in the latest fresh signed server heartbeat and include unlinked native accounts. Historical points show observed peak simultaneous users per interval; gaps mean no connection history was recorded. Coverage may be incomplete.
Infrastructure
Purchase pipeline
Action required
Dedicated test accounts only
Waiting for authenticated agent telemetry.
Shows recorded tasks, action summaries and outcomes—not private internal reasoning. Unknown or stale positions are not current locations. This view does not start agents, grant access, or authorize production tests.
AI Player Control Centre · Test environment
Waiting for the owned AI Player worker.
Recorded game observations and measured history. Saved weights are not live activations. No private thought process is inferred. Each view identifies its source and clock.
Latest worker snapshots; this feed does not imply that every policy decision has been captured. Open a historical run for its measured records.
Select a measured record below. Model-to-event linkage is shown only when recorded.
Topology and stored weights. Inference activations and action probabilities are unavailable in the current capture. Choosing a model does not assign it to the session.
One selected run and stream at a time. Game seconds and UTC observations retain their original clocks; no video synchronisation is implied.
Publishing, promotion and rollback require episode-pinned runtime integration. Drafts and recorded component previews do not override hard constraints.
Source-bound collection sizes and metadata. Retrieval contents, private/shared isolation and improvement from memory are not inferred from these counts. Export does not contain original model weights or account credentials.
The current worker advertises one owned Test profile. Continue uses fresh native admission; Create character uses an empty slot and ordinary game UI. Terminate stops Play and exits the owned Editor normally, preserving the brain. Queued is not completed.
Learn, Play and Hybrid isolation is not yet integrated. The current session mode is not recorded; no mode is assumed.
No rendered capture or authorised video transport has been recorded. The inspector provides actual state and historical control records.
Remote encoder support, stream quality, recording retention and capture overhead remain unverified. 1,500 concurrent bots is an unbenchmarked target.
Per-server activity
Historical concurrency
Current population
| Player | Server / map | Current session | Character stats | Connection | Country | Last signal |
|---|
Current infrastructure
Waiting for current host telemetry…
Build & deployment registry
Latest candidates and deployed versions are shown separately. Compilation progress is a stage estimate, not whole-build completion.
Population intelligence
Currently connected
Loading world presence…
IP geolocation by DB-IP (CC BY 4.0). Country and city are approximate.
Country-level approximations, not exact player locations. Time filters apply to this map only; Countries online remains a current snapshot. Basemap: Natural Earth.
Distribution
In-game population
Original game minimap artwork · separate from real-world geography
Loading map…
Loading map…
World positions require the signed game-server telemetry feed.
Players online
Waiting for map presence observations.
Same server filter as the maps; refreshes every 30 seconds while this page is visible. Counts are observed online accounts, not historical visits. “Not observed” is not confirmation that a map is empty.
Player devices
Waiting for device reports.
One account, one latest reported game device · all servers. These are reported users, not currently online players or physical device totals. Expand a platform to see reported models. Updated game clients report after sign-in; missing device reports cannot be inferred.
Independent Test environment
These native characters have no verified account linkage. They are separate from account-owned production profiles and do not establish completed gameplay testing.
Waiting for the independent native Test authority.
Latest known connection
| Player | Status | Location | Most recent IP | Session | Last seen |
|---|
Accounts & characters
| Player | Account status | Characters | Last login |
|---|
Historical compatibility
Authoritative capability registry
Feature workspace
Server-authoritative readback
A healthy report confirms adapter telemetry only, not end-to-end gameplay or completed administrator actions. Each report expires independently.
| Server | Status / support | Contract / adapter | Reported capabilities | Observation | Details |
|---|
Recorded account completion
Load recorded completion rates. No progress or rewards are changed.
| Achievement | Accounts completed | Completion rate | Reward claimed |
|---|
Progression mirror
| Achievement | Progress | State | Reward | Updated |
|---|
Store intelligence
| Transaction | Player / role | Product | Value | Status | Created |
|---|
Catalog & scheduled offers
These definitions do not change live game prices, charge players, or grant items. Published changes remain pending native application until a verified game-server adapter supports them. Apple / Google store prices are managed externally.
| Definition | Contents | Price | Schedule (UTC) | State / application |
|---|
Player reports & telemetry
Recurring patterns
Top 5 distinct reported problems, ranked by occurrence in the selected period. Fewer are shown when fewer have been recorded.
Recent signal
Rule-based flags are investigation hints, not confirmed root causes. Issue dates use UTC. Resolving an issue records an outcome; it does not restart or restore a service.
Audited controls
Search the English catalog, verify the artwork, then queue a signed grant for one character.
Deliver a formatted message and an optional item attachment to one character mailbox.
Queue a message for every player or for a single game server. Use sparingly.
Schedule formatted service notices, events, maintenance messages, or urgent alerts.
Kick, ban, unban, or adjust experience using an exact character role ID.
Messages & notices
Announcements
Mailbox
Completed means the game adapter accepted the signed request. The native badge shows what the mail delivery ledger later observed in the game mailbox; Not observed is not proof of loss.
A record of what changed
Release notes are reviewed records, not a live deployment signal. Implemented code, scoped test evidence, and reported deployments are different claims. Check Operations for current server health.
Open this view to load recorded releases.
Plan · implement · verify
Implemented is not the same as verified. Completion is limited to the recorded acceptance criteria and evidence. Estimates are advisory working days, not countdowns or promised release dates.
Open this view to load roadmap tasks.
How this dashboard works
Open this view to load the current dashboard guide.
No guide pages loaded.
Checked status & recorded history
No project summary recorded. A successful page read does not prove gameplay or completed player actions.
Infrastructure & accountability
Production & private development
Both environments use R75 as the selected foundation. A successful build does not mean it has been deployed or passed gameplay acceptance.
Open Operations to load host status.
Backups contain credentials and player data. Store them privately. Imports are staged and signature-checked; uploading does not replace data or restart servers. Restore requires a verified recovery procedure and explicit confirmation.
| Requested | Operation | Status | Stage | Download / restore |
|---|
Signed delivery queue
| Created | Action | Target | Status | Attempts |
|---|
Game telemetry
| Time | Severity | Event | User / role | Message |
|---|
Immutable accountability
| Time | Administrator | Action | Target |
|---|